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- Magnus Kollberg wrote:
- > If I have any comments? Not realy. I think that Bertrand got most things in there
-
- :)
-
- > One question though. How are the player going to access the different items?
-
- I was thinking very much of a dungeon master like thing. I liked
- this interface very much.
-
- > Are we going to do a similar menu in Bad Mood, or are we ging to access all
- > things from the keyboard in "realtime" like you do in Doom. eg. pressing
- > the different number keys to access different weapons?
-
- We should have both systems. Like keyboard shortcuts... Anyway,
- the things you have to switch are just the weapons and the
- items. So perhaps numbers for weapons and two keys to scroll the
- items, just like in heretic and hexen. But we should have a
- system like that of DM as well. You know, to feed your
- character, you just drop the food into his mouth, and so on.
- Do we include the possibility to sleep like in DM?
-
- I think there will be two very different kind of BMW: the action
- kind, like doom, and the role playing that will give more
- importance to traps and mechanisms (and magic) than to fighting.
-
- Like Doom and Ultima underground in one game.
-
- > Maybe we could us a huddisplay like Terminator have where all the information
- > is overlayed the gameview, like the map is done now. Could be awesome. :-)
-
- Yes, that's how it should be done, so that you don't necessarily
- get unexpectedly shot each time you try to put some order into
- your directory...
-
- > Any comments?
-
- Here you are.
-
- --
- Bertrand Le Roy
- mailto:bleroy@ccr.jussieu.fr
- http://pc60.gcr.jussieu.fr/BLR/BLRhome.htm
- tel. 44.27.72.95 fax. 44.27.72.87
-
-